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Project Files: https://www.patreon.com/posts/99354776 . <br/>This is the 5th episode of my new series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture. <br/>Today, we are going to add a light attack ability into our RPG character. When the character collect and after the sword is equipped, the light attack ability will be granted to to character ability system component. We will also implement a gameplay effect that will be applied to the character while the attack is performed. We will be using gameplay tags to activate the ability and determine the characters state to see if the character is ready to perform a light attack. <br/>Animations are sponsored by: https://www.ramsterzanimations.com/ <br/>https://www.unrealengine.com/marketplace/en-US/product/sword-and-shield-anims<br/><br/>Full Playlist: https://dailymotion.com/playlist/x8aqie<br/><br/>► Support the channel, become a patron<br/>https://www.patreon.com/codelikeme<br/>►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits<br/><br/>Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/<br/>Follow me on twitter : https://twitter.com/CodeLikeMe2<br/>Follow me on reddit : https://www.reddit.com/user/codelikeme<br/>#CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
⏲ 17:2 👁 5K
Wuling Starlight pure electric version starts pre-sale with a pre-sale price starting from 109,800 yuan.<br/><br/>On April 13, Wuling announced that the Wuling Starlight pure electric version of the Tianyu architecture D platform, the first dual-power family sedan, has officially started pre-sale. The new car is available in two versions: 410 standard version and 510 advanced version, with pre-sale prices of 109,800 yuan and 119,800 yuan respectively.<br/><br/>In terms of design, the pure electric version of Wuling Starlight adopts the star wing aesthetic design concept and is equipped with the closed grille + split headlights of the previous model. The plug-in hybrid version has been changed to split. There are long and narrow LED daytime running lights on both sides of the column. The lower surround is equipped with a transitional black kit, combined with the lower headlights on both sides. The front lower scoop has a silver chrome plated strip.<br/><br/>The entire range comes with LED automatic headlights as standard, with high-beam assist and steering assist functions unique in the same class. The lighting width covers 6 lanes and the distance is more than 170m compared to the high beam of the same class. The illumination brightness is increased by 15%, and the corner lights turn on automatically when turning, expanding the irradiation width to almost 2 times the original width.<br/><br/>The new car, whose side shape is the same as the plug-in hybrid model, is equipped with 18-inch star wheel wheels, and the wind resistance coefficient of the entire vehicle is only 0.228 Cd. In terms of body size, the length, width and height of the new car are 4835 * 1860 * 1515 mm, axle The distance is 2800 mm.<br/><br/>At the rear, a new design is adopted for the new car's rear spoiler, and the swiveling taillights are lengthened to reflect the front daytime running lights. Everything else remains the same as the add-in card.<br/><br/>In terms of exterior color matching, the new car offers four exciting car colors for users to choose from: Star Flame Red, Star Sand Grey, Star Sparkle Gold and Star Curtain Black.<br/><br/>The interior of the Wuling Starlight pure electric version offers two color matching schemes: dark black, dark color and light sand color. The vehicle is equipped with an 8.8-inch LCD display, low-end models are equipped with a 10.1-inch central control screen, and high-end models are equipped with a 15.6-inch central control screen, while some commonly used physical buttons have also been retained. . The center console adopts relatively straight lines, supported by piano-painted panels and metal decoration, and its texture is not weak.<br/><br/>The car system has built-in rich social entertainment software such as iQiyi and QQ Music. It also has 6-way electric adjustment of the main driver's seat, 2 front and 2 rear USB ports with a maximum charging power of 20W, rear air vents, ISOFIX child seat interface, etc. Equipped with.<br/><br/>Source: https://www.pcauto.com.cn/nation/4243/42437627.html#ad=20420
⏲ 5:45 👁 5K
What is Zero Trust Model | What is Zero Trust Architecture | Principles of Zero Trust Security | ZTA<br/><br/>Description:<br/>Welcome to my video titled \
⏲ 17:17 ✓ 23-Apr-2024
The Perfect Tenant Episode 6 <br/><br/>Mona is a young woman who grew up in an orphanage. She works for an Internet newspaper and has been reporting on the house arson cases that happened in different parts of Istanbul recently. Mona sees that the landlord with whom she was already fighting has put her belongings on the doorstep, and she is now homeless. She is forced to accept the offer of Yakup, whom she has just met, to become a tenant in her house, which was later divided into two by a strange architecture, as a temporary solution. However, on the first day Mona moved into the apartment, she noticed that there were strange things going on in the Yuva Apartment.<br/><br/>Cast: Dilan Çiçek Deniz, Serkay Tütüncü, Bennu Yıldırımlar, Melisa Döngel, Özlem Tokaslan, Ruhi Sarı, Rüçhan Çalışkur, <br/>Beyti Engin, Ümmü Putgül, Umut Kurt, Deniz Cengiz, Hasan Şahintürk<br/><br/>Credits:<br/>Screenplay: Nermin Yildirim<br/>Director: Yusuf Pirhasan<br/>Production Company: MF Yapım<br/>Producer: Asena Bülbüloğlu<br/><br/>#theperfecttenant #DilanÇiçekDeniz #SerkanTütüncü
⏲ 11:10 ✓ 21-Apr-2024
Subject: Urgent Human Rights Violation Alert Involving Inspector General Krishna Murti and Request for Immediate UN Intervention<br/><br/>United Nations Office of the High Commissioner for Human Rights<br/>Palais des Nations<br/>CH-1211 Geneva 10, Switzerland<br/><br/>Dear Sir/Madam,<br/>Allow me to introduce myself, I am Rismon Hasiholan Sianipar, a digital forensics expert who was summoned as a witness in Indonesia for the trial by Jessica Kumala Wongso's legal counsel in 2016.<br/><br/>I am writing to bring to your attention a grave violation of human rights orchestrated by Inspector General Krishna Murti, who abused his authority by unlawfully incarcerating Jessica Kumala Wongso in solitary confinement for a duration of four months under inhumane conditions commonly referred to as \
⏲ 11:53 ✓ 21-Apr-2024
Project Files: https://www.patreon.com/posts/99841213 . <br/>This is the 9th episode of my new series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture. <br/>Today, we are going to add a new gameplay ability to our system which allows characters to react to attacks. Here we have implemented a sword attack system and when an opponent character is withing the hit area of the sword when an attack is performed, the opponent will get hit and it will be showed by a hit reaction animation. Everything will be network replicated so that you can attack other players in a multiplayer environment this way. <br/>Animations are sponsored by: https://www.ramsterzanimations.com/ <br/>https://www.unrealengine.com/marketplace/en-US/product/sword-and-shield-anims<br/><br/>Full Playlist: https://dailymotion.com/playlist/x8aqie<br/><br/>► Support the channel, become a patron<br/>https://www.patreon.com/codelikeme<br/>►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits<br/><br/>Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/<br/>Follow me on twitter : https://twitter.com/CodeLikeMe2<br/>Follow me on reddit : https://www.reddit.com/user/codelikeme<br/>#CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
⏲ 18:2 ✓ 20-Apr-2024
Project Files: https://www.patreon.com/posts/99635410 . <br/>In this unreal engine tutorial, I am going to add animation blend layered into the animation blueprint so that I will have a base layer and a upper body layer.The reason to do that is, my character has some animation montages such as equip, sheath sword which I want to play even when the character is moving. But if I play that montage while character is moving in default slot, the movement foot work will stop for equip animation. By implementing layered animation blending, I will be able to continue to move while doing some other action in upper body. <br/>This is the 8th episode of my new series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture. But to understand this part, you do not have to watch previous episodes or be familiar with GAS. <br/><br/>Animations are sponsored by: https://www.ramsterzanimations.com/ <br/>https://www.unrealengine.com/marketplace/en-US/product/sword-and-shield-anims<br/><br/>Full Playlist: https://dailymotion.com/playlist/x8aqie<br/><br/>► Support the channel, become a patron<br/>https://www.patreon.com/codelikeme<br/>►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits<br/><br/>Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/<br/>Follow me on twitter : https://twitter.com/CodeLikeMe2<br/>Follow me on reddit : https://www.reddit.com/user/codelikeme<br/>#CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
⏲ 7:21 ✓ 20-Apr-2024
Project Files: https://www.patreon.com/posts/99566286 . <br/>This is the 6th episode of my new series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture. <br/>Today, we are going to add a new locomotion blendspace into the system for armed state of the character. So when the character is armed with a weapon, the locomotion will be changed to match the weapon in hand and when the character sheath and become un armed again, the locomotion will become normal. These state change will be changed dynamically as the character equip/unequip weapons in runtime.<br/><br/><br/>Animations are sponsored by: https://www.ramsterzanimations.com/ <br/>https://www.unrealengine.com/marketplace/en-US/product/sword-and-shield-anims<br/><br/>Full Playlist: https://dailymotion.com/playlist/x8aqie<br/><br/>► Support the channel, become a patron<br/>https://www.patreon.com/codelikeme<br/>►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits<br/><br/>Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/<br/>Follow me on twitter : https://twitter.com/CodeLikeMe2<br/>Follow me on reddit : https://www.reddit.com/user/codelikeme<br/>#CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
⏲ 14:22 ✓ 20-Apr-2024
Project Files: https://www.patreon.com/posts/99106767 . <br/>This is the 4th episode of my new series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture. <br/>Today, we are going to work on how to implement an ability to un-equip the weapon. We already worked on a equip weapon ability in a previous episode. When the equip weapon ability is applied, we apply a gameplay effect to the character which grants the tag Weapons.Sword.Equipped and this gameplay tag will be used later on to determine if the character has a weapon in hand when we implement attacks. When we un-equip the weapon, the gameplay effect that applied the above tag will be removed from the character. Everything will be replicated. <br/><br/>Animations are sponsored by: https://www.ramsterzanimations.com/ <br/>https://www.unrealengine.com/marketplace/en-US/product/sword-and-shield-anims<br/><br/>Full Playlist: https://dailymotion.com/playlist/x8aqie<br/><br/>► Support the channel, become a patron<br/>https://www.patreon.com/codelikeme<br/>►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits<br/><br/>Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/<br/>Follow me on twitter : https://twitter.com/CodeLikeMe2<br/>Follow me on reddit : https://www.reddit.com/user/codelikeme<br/>#CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
⏲ 14:27 ✓ 20-Apr-2024
Project Files: https://www.patreon.com/posts/98199988 . <br/><br/>This is the 2nd episode of my new series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture. <br/>Today, we are going to work on how to implement an ability to equip weapons by character.Last time we implemented an ability to collect weapons. Now this ability will trigger an animation of equip sword action and the sword previously attached to the sheath will be detached from there and go into character's hand. Game character state will be identified by gameplay tags and we will create a separate equip weapon gameplay effect to update the tags and other variables of the character for weapon equipped state. <br/><br/>Animations are sponsored by: https://www.ramsterzanimations.com/ <br/>https://www.unrealengine.com/marketplace/en-US/product/sword-and-shield-anims<br/><br/>Full Playlist: https://dailymotion.com/playlist/x8aqie<br/><br/>► Support the channel, become a patron<br/>https://www.patreon.com/codelikeme<br/>►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits<br/><br/>Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/<br/>Follow me on twitter : https://twitter.com/CodeLikeMe2<br/>Follow me on reddit : https://www.reddit.com/user/codelikeme<br/>#CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
⏲ 19:0 ✓ 20-Apr-2024
The Perfect Tenant Episode 6 <br/><br/>Mona is a young woman who grew up in an orphanage. She works for an Internet newspaper and has been reporting on the house arson cases that happened in different parts of Istanbul recently. Mona sees that the landlord with whom she was already fighting has put her belongings on the doorstep, and she is now homeless. She is forced to accept the offer of Yakup, whom she has just met, to become a tenant in her house, which was later divided into two by a strange architecture, as a temporary solution. However, on the first day Mona moved into the apartment, she noticed that there were strange things going on in the Yuva Apartment.<br/><br/>Cast: Dilan Çiçek Deniz, Serkay Tütüncü, Bennu Yıldırımlar, Melisa Döngel, Özlem Tokaslan, Ruhi Sarı, Rüçhan Çalışkur, <br/>Beyti Engin, Ümmü Putgül, Umut Kurt, Deniz Cengiz, Hasan Şahintürk<br/><br/>Credits:<br/>Screenplay: Nermin Yildirim<br/>Director: Yusuf Pirhasan<br/>Production Company: MF Yapım<br/>Producer: Asena Bülbüloğlu<br/><br/>#theperfecttenant #DilanÇiçekDeniz #SerkanTütüncü
⏲ 10:4 ✓ 19-Apr-2024
Moscow, Red Square, Kremlin, Saint Basil's Cathedral, Lenin's Mausoleum, GUM department store, Bolshoi Theatre, Moscow Metro, St. Petersburg, Hermitage Museum, Winter Palace, Peter and Paul Fortress, Church of the Savior on Spilled Blood, Nevsky Prospect, Catherine Palace, Peterhof Palace, Tsarskoye Selo, Trans-Siberian Railway, Siberia, Lake Baikal, Irkutsk, Vladivostok, Novosibirsk, Russian culture, Russian history, Russian cuisine, Borscht, Blini, Pelmeni, Vodka, Orthodox Christianity, Fabergé eggs, Matryoshka dolls, Russian literature, Fyodor Dostoevsky, Leo Tolstoy, Anton Chekhov, Soviet Union, Joseph Stalin, Vladimir Lenin, Mikhail Gorbachev, Space exploration, Yuri Gagarin, Valentina Tereshkova, Baikonur Cosmodrome, Tundra, Taiga, Kamchatka Peninsula, Sochi, Volga River, Kazan, Astrakhan, Ural Mountains, Volgograd, Rostov-on-Don, Kaliningrad, Krasnodar, Russian Revolution, Rasputin, Romanov dynasty, Iconic landmarks, Kizhi Pogost, Suzdal, Sergiev Posad, Trinity Lavra of St. Sergius, Pushkin Museum, Tretyakov Gallery, Russian ballet, Mariinsky Theatre, Transnistria, Chechnya, Caucasus Mountains, Far East, Kamchatka Peninsula, Sakhalin Island, Russian architecture, Russian orthodox churches, Russian folk music, balalaika, domra, samovar, Russian festivals, Maslenitsa, Victory Day, Russian New Year, Ivan the Terrible, Peter the Great, Alexander II, Nicholas II, Russian Revolution, October Revolution, February Revolution.
⏲ 3:26 ✓ 18-Apr-2024
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