Walkthrough : Random Time Offset animated textures with the Mograph Multishader from random pick up 10 Watch Video
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Description: a quick walkthrough on using a Random Effector + a Time Effector to Time Offset animated textures with the Mograph Multishader. The MultiShader is used in Color Brightness mode, which uses a clone's grayscale value to pick a Shader from the Layer list. We use the effectors to output and control these greyscale values.nnfor cgtalk member JeremyW.nall credits to Per-Anders Edwards. i just put a few of his suggestions into practice.nnimportant remarks :n- at about 3:25, one of the last things i do
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