Timeless Particle Transition Breakdown from turb Watch Video
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Description: The transition in Timeless consist of several elements and I was only responsible for the particle pass which was done in 3ds max using PFlow and rendered with Krakatoa.nI was provided with the characters' transition masks which where used in Birth Texture operator to drive the particle emission later a data operator where added to pick the back plate color at birth.nAs for the animation no volume advection where used just a simple wind turb.nnA simple element and technique (barely visible lol)
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